コード例 #1
0
	public override void ExecuteBuild()
	{
		UE4Build UE4Build = new UE4Build(this);
		int? ChangelistOverride = ParseParamNullableInt("cl");
		int? CompatibleChangelistOverride = ParseParamNullableInt("compatiblecl");
		string Build = ParseParamValue("Build", null);
		UE4Build.UpdateVersionFiles(ChangelistNumberOverride: ChangelistOverride, CompatibleChangelistNumberOverride: CompatibleChangelistOverride, Build: Build);
	}
コード例 #2
0
ファイル: LegacyNodes.cs プロジェクト: frobro98/UnrealSource
 public override void DoBuild(GUBP bp)
 {
     var UE4Build = new UE4Build(bp);
     BuildProducts = UE4Build.UpdateVersionFiles(ActuallyUpdateVersionFiles: CommandUtils.P4Enabled && CommandUtils.AllowSubmit);
 }
コード例 #3
0
 public override void DoBuild(GUBP bp)
 {
     var UE4Build = new UE4Build(bp);
     BuildProducts = UE4Build.UpdateVersionFiles();
 }
コード例 #4
0
 public override void ExecuteBuild()
 {
     var UE4Build = new UE4Build(this);
     UE4Build.UpdateVersionFiles();
 }
コード例 #5
0
 public override void ExecuteBuild()
 {
     var UE4Build = new UE4Build(this);
     var ChangelistOverride = ParseParamInt("cl", -1);
     UE4Build.UpdateVersionFiles(ChangelistNumberOverride: (ChangelistOverride < 0 ? (int?)null : ChangelistOverride));
 }