public LocalAwareness()
 {
     HeroTable = new List <HeroInfo>();
     foreach (AIHeroClient h in EntityManager.Heroes.AllHeroes)
     {
         if (h.IsMe)
         {
             Me = new HeroInfo(h);
             HeroTable.Add(Me);
         }
         else
         {
             HeroTable.Add(new HeroInfo(h));
         }
     }
 }
 public float HeroStrength(HeroInfo h)
 {
     return(h.Hero.HealthPercent() * (100 + h.Hero.Level * 10 + h.Kills * 5));
 }