示例#1
0
 private void preview_team_SelectionChanged(object sender, SelectionChangedEventArgs e)
 {
     if (IsLoaded)
     {
         GameEvent_GTA5.SetCurrentState((GTA5.GSI.PlayerState)Enum.Parse(typeof(GTA5.GSI.PlayerState), this.preview_team.SelectedIndex.ToString()));
     }
 }
示例#2
0
 private void preview_wantedlevel_ValueChanged(object sender, RoutedPropertyChangedEventArgs <object> e)
 {
     if (IsLoaded && sender is IntegerUpDown && (sender as IntegerUpDown).Value.HasValue)
     {
         int value = (sender as IntegerUpDown).Value.Value;
         if (value == 0)
         {
             preview_wantedlevel_timer.Stop();
             GameEvent_GTA5.SetCopStatus(false);
         }
         else
         {
             preview_wantedlevel_timer.Start();
             preview_wantedlevel_timer.Interval = 600D - 50D * value;
             GameEvent_GTA5.SetCopStatus(true);
         }
     }
 }
示例#3
0
 private void Preview_wantedlevel_timer_Elapsed(object sender, ElapsedEventArgs e)
 {
     GameEvent_GTA5.IncrementSirenKeyframe();
 }