private void preview_team_SelectionChanged(object sender, SelectionChangedEventArgs e) { if (IsLoaded) { GameEvent_GTA5.SetCurrentState((GTA5.GSI.PlayerState)Enum.Parse(typeof(GTA5.GSI.PlayerState), this.preview_team.SelectedIndex.ToString())); } }
private void preview_wantedlevel_ValueChanged(object sender, RoutedPropertyChangedEventArgs <object> e) { if (IsLoaded && sender is IntegerUpDown && (sender as IntegerUpDown).Value.HasValue) { int value = (sender as IntegerUpDown).Value.Value; if (value == 0) { preview_wantedlevel_timer.Stop(); GameEvent_GTA5.SetCopStatus(false); } else { preview_wantedlevel_timer.Start(); preview_wantedlevel_timer.Interval = 600D - 50D * value; GameEvent_GTA5.SetCopStatus(true); } } }
private void Preview_wantedlevel_timer_Elapsed(object sender, ElapsedEventArgs e) { GameEvent_GTA5.IncrementSirenKeyframe(); }