private static void BuildGUI() { try { string exportedPath = AudienceNetworkBuild.ExportPackage(); EditorUtility.DisplayDialog(title, "Exported to " + exportedPath, "Okay"); } catch (System.Exception e) { EditorUtility.DisplayDialog(title, e.Message, "Okay"); } }
private static void BuildGUI() { try { AudienceNetworkBuild.ExportPackage(); } catch (System.Exception e) { EditorUtility.DisplayDialog(title, e.Message, "Okay"); } EditorUtility.DisplayDialog(title, "Exported to ads/AudienceNetwork.unitypackage", "Okay"); }