private static void BuildGUI()
 {
     try {
         string exportedPath = AudienceNetworkBuild.ExportPackage();
         EditorUtility.DisplayDialog(title, "Exported to " + exportedPath, "Okay");
     } catch (System.Exception e) {
         EditorUtility.DisplayDialog(title, e.Message, "Okay");
     }
 }
        private static void BuildGUI()
        {
            try {
                AudienceNetworkBuild.ExportPackage();
            } catch (System.Exception e) {
                EditorUtility.DisplayDialog(title, e.Message, "Okay");
            }

            EditorUtility.DisplayDialog(title, "Exported to ads/AudienceNetwork.unitypackage", "Okay");
        }