protected ActiveEquipmentDisplay SwapBaseModelTexture(EquipmentDisplay equipDisplay) { if (string.IsNullOrEmpty(equipDisplay.modelName) && equipDisplay.model != null) { equipDisplay.modelName = equipDisplay.model.name; } Transform model = transform.Find(equipDisplay.modelName); // Store the base material first ActiveEquipmentDisplay activeDisplay = new ActiveEquipmentDisplay(equipDisplay, null, model.GetComponent <Renderer>().material); model.GetComponent <Renderer>().material = equipDisplay.material; return(activeDisplay); }
protected ActiveEquipmentDisplay AttachObject(EquipmentDisplay equipDisplay) { GameObject weapon = (GameObject)Instantiate(equipDisplay.model, GetSocketTransform(equipDisplay.socket).position, GetSocketTransform(equipDisplay.socket).rotation); if (equipDisplay.material != null) { if (weapon.GetComponent <Renderer>() != null) { weapon.GetComponent <Renderer>().material = equipDisplay.material; } } weapon.transform.parent = GetSocketTransform(equipDisplay.socket); return(new ActiveEquipmentDisplay(equipDisplay, weapon, equipDisplay.socket)); }
protected ActiveEquipmentDisplay ActivateModel(EquipmentDisplay equipDisplay) { if (string.IsNullOrEmpty(equipDisplay.modelName) && equipDisplay.model != null) { equipDisplay.modelName = equipDisplay.model.name; } Transform newModel = transform.Find(equipDisplay.modelName); ActiveEquipmentDisplay activeDisplay = new ActiveEquipmentDisplay(equipDisplay, null, null); if (newModel != null) { newModel.gameObject.SetActive(true); if (equipDisplay.material != null) { activeDisplay.baseMaterial = newModel.GetComponent <Renderer>().material; newModel.GetComponent <Renderer>().material = equipDisplay.material; } } return(activeDisplay); }
public ActiveEquipmentDisplay(EquipmentDisplay equipDisplay, GameObject attachedObject, Material baseMaterial) { this.equipDisplay = equipDisplay; this.attachedObject = attachedObject; this.baseMaterial = baseMaterial; }
public ActiveEquipmentDisplay(EquipmentDisplay equipDisplay, GameObject attachedObject, AttachmentSocket socket) { this.equipDisplay = equipDisplay; this.attachedObject = attachedObject; this.socket = socket; }