private void FillViewContent() { var data = BuildObjectRemoverSettingsProvider.LoadSettings(); foreach (var item in data) { buildTypesConteiners.TryGetValue(item.buildTarget, out VisualElement container); AddValue((container ?? AddBuildTargetContainer(item.buildTarget)).Q("contentTags"), item); } }
private List <RemoveTagData> GetTagsToRemove(BuildReport report) { var buildType = GetBuildType(report); var buildTarget = GetBuildTarget(report); var tagsToRemove = BuildObjectRemoverSettingsProvider.LoadSettings() .Where(x => (x.enable && ((RemoverState)x.runType).HasFlag(buildType) && (x.buildTarget == buildTarget || x.buildTarget == BuildTarget.NoTarget))) .GroupBy(x => x.tag) .Select(x => x.First()).ToList(); return(tagsToRemove); }
public override void OnActivate(string searchContext, VisualElement rootElement) { rootVisualElement = rootElement; containerTemplate = AssetDatabase.LoadAssetAtPath <VisualTreeAsset>(BuildObjectRemoverConstants.PACKAGE_PATH + "/SettingsBuildTargetContainerTemplate.uxml"); rowTemplate = AssetDatabase.LoadAssetAtPath <VisualTreeAsset>(BuildObjectRemoverConstants.PACKAGE_PATH + "/SettingsTagViewTemplate.uxml"); SetupView(rootElement); if (!BuildObjectRemoverSettingsProvider.HasSettings()) { AddDefaultTag(); } FillViewContent(); base.OnActivate(searchContext, rootElement); }
private void AddDefaultTag() { string defaultTag = "DevelopmentOnly"; if (!UnityEditorInternal.InternalEditorUtility.tags.Contains(defaultTag)) { UnityEditorInternal.InternalEditorUtility.AddTag(defaultTag); } var defaultRemove = new RemoveTagData { buildTarget = BuildTarget.NoTarget, enable = true, runType = (int)RemoverState.Release, tag = defaultTag }; BuildObjectRemoverSettingsProvider.SaveSettings(new List <RemoveTagData>() { defaultRemove }); }
private void ApplyChanges() { BuildObjectRemoverSettingsProvider.SaveSettings(rowsData.Select(x => x.GetData()).ToList()); }