public void HandleGuns(GunManager guns) { gunManager = guns; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); titleScreen = Content.Load <Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load <Texture2D>(@"Textures\spriteSheet"); crossHairsheet = Content.Load <Texture2D>(@"Textures\Crosshair2"); crosshair = new Sprite(new Vector2(0, 0), crossHairsheet, new Rectangle(0, 0, 48, 48), Vector2.Zero); starField = new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 200, new Vector2(0, 30f), spriteSheet, new Rectangle(0, 450, 2, 2)); asteroidManager = new AsteroidManager( 10, spriteSheet, new Rectangle(0, 0, 50, 50), 20, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); playerManager = new PlayerManager( spriteSheet, new Rectangle(0, 150, 50, 50), 3, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); enemyManager = new EnemyManager( spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager( spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2)); collisionManager = new CollisionManager( asteroidManager, playerManager, enemyManager, explosionManager); gunManager = new GunManager(); SoundManager.Initialize(Content); EffectManager.Initialize(graphics, Content); EffectManager.LoadContent(); pericles14 = Content.Load <SpriteFont>(@"Fonts\Pericles14"); // TODO: use this.Content to load your game content here }