예제 #1
0
 public void HandleGuns(GunManager guns)
 {
     gunManager = guns;
 }
예제 #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            titleScreen    = Content.Load <Texture2D>(@"Textures\TitleScreen");
            spriteSheet    = Content.Load <Texture2D>(@"Textures\spriteSheet");
            crossHairsheet = Content.Load <Texture2D>(@"Textures\Crosshair2");

            crosshair = new Sprite(new Vector2(0, 0), crossHairsheet, new Rectangle(0, 0, 48, 48), Vector2.Zero);
            starField = new StarField(
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height,
                200,
                new Vector2(0, 30f),
                spriteSheet,
                new Rectangle(0, 450, 2, 2));

            asteroidManager = new AsteroidManager(
                10,
                spriteSheet,
                new Rectangle(0, 0, 50, 50),
                20,
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height);

            playerManager = new PlayerManager(
                spriteSheet,
                new Rectangle(0, 150, 50, 50),
                3,
                new Rectangle(
                    0,
                    0,
                    this.Window.ClientBounds.Width,
                    this.Window.ClientBounds.Height));

            enemyManager = new EnemyManager(
                spriteSheet,
                new Rectangle(0, 200, 50, 50),
                6,
                playerManager,
                new Rectangle(
                    0,
                    0,
                    this.Window.ClientBounds.Width,
                    this.Window.ClientBounds.Height));

            explosionManager = new ExplosionManager(
                spriteSheet,
                new Rectangle(0, 100, 50, 50),
                3,
                new Rectangle(0, 450, 2, 2));

            collisionManager = new CollisionManager(
                asteroidManager,
                playerManager,
                enemyManager,
                explosionManager);

            gunManager = new GunManager();

            SoundManager.Initialize(Content);
            EffectManager.Initialize(graphics, Content);
            EffectManager.LoadContent();

            pericles14 = Content.Load <SpriteFont>(@"Fonts\Pericles14");


            // TODO: use this.Content to load your game content here
        }