public PlayerShip(GameScene newScene = null, Vector2 position = new Vector2()) { thisScene = newScene; Center = position; Initialize(); }
public FinalBoss(GameScene newScene, Vector2 newPos = new Vector2()) : base(newScene, newPos) { thisScene = newScene; Center = newPos; Initialize(); }
public Fader(GameScene newScene) { Color = Color.Black; thisScene = newScene; Phasing = true; Hitbox = new Circle(Center, 0f); Initialize(); }
public ParasiteOrb(GameScene newScene, Vector2 newPos = new Vector2()) : base(newScene, newPos) { thisScene = newScene; Center = newPos; Initialize(); }
public CrablordEgg(GameScene newScene, Vector2 newPos = new Vector2()) : base(newScene, newPos) { thisScene = newScene; Center = newPos; Initialize(); }
public ScrollingBackgroundLayer(GameScene newScene, Texture2D texture, float scrollSpeed, Color color) { layerColor = color; layerSpeed = scrollSpeed; layerTexture = texture; thisScene = newScene; Initialize(); }
public Tortoise(GameScene newScene, Vector2 position = new Vector2()) : base(newScene, position) { }
public Dragonfly(GameScene newScene, Vector2 position = new Vector2()) : base(newScene, position) { }
public Slicer(GameScene newScene, Vector2 position = new Vector2()) : base(newScene, position) { }
public Komodo(GameScene newScene, Vector2 position = new Vector2()) : base(newScene, position) { }
public LevelManager(GameScene newScene) { thisScene = newScene; scriptManager = newScene.scriptManager; }
public Phantom(GameScene newScene, Vector2 position = new Vector2()) : base(newScene, position) { }
public Boss(GameScene newScene, Vector2 newPos) { thisScene = newScene; Center = newPos; }
public CollisionDetection(GameScene newScene) { thisScene = newScene; }