Example #1
0
        public PlayerShip(GameScene newScene = null, Vector2 position = new Vector2())
        {
            thisScene = newScene;
            Center = position;

            Initialize();
        }
Example #2
0
        public FinalBoss(GameScene newScene, Vector2 newPos = new Vector2())
            : base(newScene, newPos)
        {
            thisScene = newScene;
            Center = newPos;

            Initialize();
        }
Example #3
0
 public Fader(GameScene newScene)
 {
     Color = Color.Black;
     thisScene = newScene;
     Phasing = true;
     Hitbox = new Circle(Center, 0f);
     Initialize();
 }
Example #4
0
        public ParasiteOrb(GameScene newScene, Vector2 newPos = new Vector2())
            : base(newScene, newPos)
        {
            thisScene = newScene;
            Center = newPos;

            Initialize();
        }
Example #5
0
        public CrablordEgg(GameScene newScene, Vector2 newPos = new Vector2())
            : base(newScene, newPos)
        {
            thisScene = newScene;
            Center = newPos;

            Initialize();
        }
        public ScrollingBackgroundLayer(GameScene newScene, Texture2D texture, float scrollSpeed, Color color)
        {
            layerColor = color;
            layerSpeed = scrollSpeed;
            layerTexture = texture;
            thisScene = newScene;

            Initialize();
        }
Example #7
0
 public Tortoise(GameScene newScene, Vector2 position = new Vector2())
     : base(newScene, position)
 {
 }
Example #8
0
 public Dragonfly(GameScene newScene, Vector2 position = new Vector2())
     : base(newScene, position)
 {
 }
Example #9
0
 public Slicer(GameScene newScene, Vector2 position = new Vector2())
     : base(newScene, position)
 {
 }
Example #10
0
 public Komodo(GameScene newScene, Vector2 position = new Vector2())
     : base(newScene, position)
 {
 }
Example #11
0
 public LevelManager(GameScene newScene)
 {
     thisScene = newScene;
     scriptManager = newScene.scriptManager;
 }
Example #12
0
 public Phantom(GameScene newScene, Vector2 position = new Vector2())
     : base(newScene, position)
 {
 }
Example #13
0
 public Boss(GameScene newScene, Vector2 newPos)
 {
     thisScene = newScene;
     Center = newPos;
 }
 public CollisionDetection(GameScene newScene)
 {
     thisScene = newScene;
 }