示例#1
0
        private void SpawnBarrier()
        {
            var spawnArea = Spawnarea;

            if (spawnArea != null)
            {
                var position = SpawnHelper.RandomPositionInArea(spawnArea);
                if (position != null)
                {
                    var b = SpawnHelper.TrySpawn(BarrierPrefab, position.Value, Quaternion.identity);
                    if (b != null)
                    {
                        InitBarrier(b);
                        UpdateLoadingPanel();
                    }
                }
            }
        }
示例#2
0
        void Update()
        {
            button.interactable = PlayerScript.Player.Money.GreaterThan(Hit.FromFullLife(Costs));

            if (spawnBall && ballScript == null && BallPrefab != null)
            {
                var spawnArea = GameScript.Game.Spawnarea;
                var bo        = SpawnHelper.TrySpawn(BallPrefab, spawnArea.transform.position, spawnArea.bounds.size, Quaternion.identity);
                if (bo != null)
                {
                    SpawnHelper.SetParentInHierarchy(bo, ballsSpawnParent);

                    //Debug.Log("Spawn Ball");
                    ballScript          = bo.GetComponent <BallScript>();
                    ballScript.HitForce = spawnBallForce;
                    ballScript.Speed    = Speed;
                    ballScript.Mass     = Mass;

                    spawnBall = false;
                }
            }

            PermanentEffect_FullUpgrade();
        }