示例#1
0
 protected override void AfterUpdate()
 {
     if (Vector2.Distance(transform.position, Vector2.zero) > 100)
     {
         var position = SpawnHelper.RandomPositionInArea(GameScript.Game.Spawnarea);
         if (position != null)
         {
             transform.position = position.Value;
         }
         else
         {
             transform.position = Vector3.zero;
         }
         lb.Force.AddTorque(Random.Range(0, 360));
     }
 }
示例#2
0
        private void SpawnBarrier()
        {
            var spawnArea = Spawnarea;

            if (spawnArea != null)
            {
                var position = SpawnHelper.RandomPositionInArea(spawnArea);
                if (position != null)
                {
                    var b = SpawnHelper.TrySpawn(BarrierPrefab, position.Value, Quaternion.identity);
                    if (b != null)
                    {
                        InitBarrier(b);
                        UpdateLoadingPanel();
                    }
                }
            }
        }
示例#3
0
        public void PlaceBomb()
        {
            if (FindObjectsOfType <HelpItemScript>().Length >= 5)
            {
                return;
            }

            Vector2?position;

            do
            {
                position = SpawnHelper.RandomPositionInArea(GameScript.Game.Spawnarea);
            } while (position == null);

            var bomb          = Instantiate(gameObject, position.Value, Quaternion.identity);
            var rotationspeed = Random.Range(0, 30) - Random.Range(0, 30);

            var rb = GetRigidbody(bomb);

            rb.AddTorque(rotationspeed * Time.deltaTime);
            rb.AddForce(Vector2.up * 10 * Time.deltaTime);
        }