protected override void Initialize(float argument)
        {
            AnimationMarker.MarkBubblingPhase(this);

            Number = new ReactiveProperty <float>(argument);
            Number.Subscribe(x =>
            {
                this.GetComponent <Renderer>().material.color = new Color(x, 0.2f, 0.2f, 0);
            });
        }
示例#2
0
 protected override void Initialize()
 {
     // Initialize is like constructor!
     // see:Sample14_CubeLevel1.cs, Sample14_CubeLevel2.cs
     AnimationMarker.MarkBubblingPhase(this);
 }