protected override void Initialize(float argument) { AnimationMarker.MarkBubblingPhase(this); Number = new ReactiveProperty <float>(argument); Number.Subscribe(x => { this.GetComponent <Renderer>().material.color = new Color(x, 0.2f, 0.2f, 0); }); }
protected override void Initialize() { // Initialize is like constructor! // see:Sample14_CubeLevel1.cs, Sample14_CubeLevel2.cs AnimationMarker.MarkBubblingPhase(this); }