private IEnumerator ReloadDelay()
        {
            WeaponManager.Reloading();
            yield return(new WaitForSeconds(2f));

            WeaponManager.Ready();
            _amountOfBullets           = WeaponManager.numberOfBullets;
            GetComponent <Text>().text = "";
        }
示例#2
0
 void TaskOnClick()
 {
     ScoreManager.Reset();
     TimeManager.ResetTimer();
     RoundManager.ResetRound();
     WeaponManager.Ready();
     DucksLeftManager.ducksLeft    = 20;
     SquirellHandleClick.isSpawned = false;
     SceneManager.LoadScene(Constants.NewGameScene);
 }