private IEnumerator ReloadDelay() { WeaponManager.Reloading(); yield return(new WaitForSeconds(2f)); WeaponManager.Ready(); _amountOfBullets = WeaponManager.numberOfBullets; GetComponent <Text>().text = ""; }
void TaskOnClick() { ScoreManager.Reset(); TimeManager.ResetTimer(); RoundManager.ResetRound(); WeaponManager.Ready(); DucksLeftManager.ducksLeft = 20; SquirellHandleClick.isSpawned = false; SceneManager.LoadScene(Constants.NewGameScene); }