public void UpdateGearStats() { Stats = playerBase.Copy(); for (int i = 0; i < gear.Length; i++) { if (gear[i].mods == null) { continue; } foreach (Modifier mod in gear[i].mods) { RewardManager.SetStat(Stats, mod.Stat, mod.RealValue); } } }
public void SetBaseStats(UnitStats stats) { playerBase = stats.Copy(); }