示例#1
0
 internal void TryEnterToDoor(SceneObserver observer)
 {
     if (isOpened)
     {
         observer.Invoke();
     }
 }
示例#2
0
 public DieManager(SceneObserver observer, GameObject dieUI)
 {
     this.dieUI  = dieUI;
     exiterScene = observer;
     exiterScene.Subscribe(onSceneExit);
 }