Toggle navigation
Hot Examples
ZH
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
搜索
C# (CSharp) Assets.Scripts Player.RemoveEffect示例
编程语言:
C# (CSharp)
命名空间/包名称:
Assets.Scripts
类/类型:
Player
方法/功能:
RemoveEffect
hotexamples.com的示例:
1
C# (CSharp) Assets.Scripts Player.RemoveEffect - 已找到1个示例
。这些是从开源项目中提取的最受好评的
Assets.Scripts.Player.RemoveEffect
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
Reset(3)
RpcTakeDamage(2)
Init(2)
GetCurrentHpRatio(2)
MinionDied(1)
MoveLeft(1)
MoveRight(1)
OnBeforeSceneChange(1)
OnFirstSceneLoaded(1)
OnJumpInputDown(1)
OnPickUp(1)
OnSceneChange(1)
RecalculateStats(1)
RemoveEffect(1)
AddAmmo(1)
ResetValues(1)
Jump(1)
SetActive(1)
SetBaseStats(1)
SetControl(1)
SetDirectionalInput(1)
SetModifier(1)
SetPScore(1)
SetPhysicsl(1)
SetStartHealth(1)
SkillCall(1)
UpdateColor(1)
UpdateMagePrefab(1)
Kill(1)
InitializeStats(1)
IsPlayerDead(1)
GetElementBonus(1)
AddReward(1)
ApplyDuration(1)
ApplyOutput(1)
AssignMissions(1)
CastSkill(1)
ChangeUnit(1)
CheckCost(1)
DecreaseCurrency(1)
EnableRenderer(1)
EndTurn(1)
GetButtonDown(1)
GetInventory(1)
AddEffect(1)
GetItem(1)
GetModifier(1)
GetPlayerID(1)
GetSceneReferenceManager(1)
GetSide(1)
常用方法
Reset (3)
RpcTakeDamage (2)
Init (2)
GetCurrentHpRatio (2)
MinionDied (1)
MoveLeft (1)
MoveRight (1)
OnBeforeSceneChange (1)
OnFirstSceneLoaded (1)
OnJumpInputDown (1)
常用方法
OnPickUp (1)
OnSceneChange (1)
RecalculateStats (1)
RemoveEffect (1)
AddAmmo (1)
ResetValues (1)
Jump (1)
SetActive (1)
SetBaseStats (1)
SetControl (1)
SetDirectionalInput (1)
SetModifier (1)
SetPScore (1)
SetPhysicsl (1)
SetStartHealth (1)
SkillCall (1)
UpdateColor (1)
UpdateMagePrefab (1)
Kill (1)
InitializeStats (1)
常用方法
SetDirectionalInput (1)
SetModifier (1)
SetPScore (1)
SetPhysicsl (1)
SetStartHealth (1)
SkillCall (1)
UpdateColor (1)
UpdateMagePrefab (1)
Kill (1)
InitializeStats (1)
IsPlayerDead (1)
GetElementBonus (1)
AddReward (1)
ApplyDuration (1)
ApplyOutput (1)
AssignMissions (1)
CastSkill (1)
ChangeUnit (1)
CheckCost (1)
DecreaseCurrency (1)
EnableRenderer (1)
EndTurn (1)
GetButtonDown (1)
GetInventory (1)
AddEffect (1)
GetItem (1)
GetModifier (1)
GetPlayerID (1)
GetSceneReferenceManager (1)
GetSide (1)
常用方法
IsPlayerDead (1)
GetElementBonus (1)
AddReward (1)
ApplyDuration (1)
ApplyOutput (1)
AssignMissions (1)
CastSkill (1)
ChangeUnit (1)
CheckCost (1)
DecreaseCurrency (1)
EnableRenderer (1)
EndTurn (1)
GetButtonDown (1)
GetInventory (1)
AddEffect (1)
GetItem (1)
GetModifier (1)
GetPlayerID (1)
GetSceneReferenceManager (1)
GetSide (1)
GetStatus (1)
Heal (1)
HideYourself (1)
IncreaseCurrency (1)
IncreaseWordCount (1)
InitGear (1)
InitialLize (1)
UseItem (1)
示例#1
0
显示文件
文件:
Perk.cs
项目:
UCCS-GDD/CS3350-TheCreakingGrounds
public void OnRemove(Player player) { foreach (var effect in Effects) player.RemoveEffect(effect); }
x