void show_score() { int[] num_array = new number_gen(score).get_value(); render_digit(out sixth_digit, num_array[0], new Vector2(in_game_sixth_digit_X, in_game_digit_Y)); render_digit(out fifth_digit, num_array[1], new Vector2(in_game_sixth_digit_X + 4, in_game_digit_Y)); render_digit(out fourth_digit, num_array[2], new Vector2(in_game_sixth_digit_X + 8, in_game_digit_Y)); render_digit(out third_digit, num_array[3], new Vector2(in_game_sixth_digit_X + 12, in_game_digit_Y)); render_digit(out second_digit, num_array[4], new Vector2(in_game_sixth_digit_X + 16, in_game_digit_Y)); render_digit(out first_digit, num_array[5], new Vector2(in_game_sixth_digit_X + 20, in_game_digit_Y)); }
void show_continue_screen_score() { clean_up_score(); score_changed = false; int[] num_array = new number_gen(score).get_value(); render_digit(out sixth_digit, num_array[0], new Vector2(continue_sixth_digit_X, continue_digit_Y)); sixth_digit.transform.localScale = new Vector3(continue_digit_scale_X, continue_digit_scale_Y, 1); sixth_digit.GetComponent <SpriteRenderer>().sortingOrder = 3; render_digit(out fifth_digit, num_array[1], new Vector2(continue_sixth_digit_X + 7, continue_digit_Y)); fifth_digit.transform.localScale = new Vector3(continue_digit_scale_X, continue_digit_scale_Y, 1); fifth_digit.GetComponent <SpriteRenderer>().sortingOrder = 3; render_digit(out fourth_digit, num_array[2], new Vector2(continue_sixth_digit_X + 14, continue_digit_Y)); fourth_digit.transform.localScale = new Vector3(continue_digit_scale_X, continue_digit_scale_Y, 1); fourth_digit.GetComponent <SpriteRenderer>().sortingOrder = 3; render_digit(out third_digit, num_array[3], new Vector2(continue_sixth_digit_X + 21, continue_digit_Y)); third_digit.transform.localScale = new Vector3(continue_digit_scale_X, continue_digit_scale_Y, 1); third_digit.GetComponent <SpriteRenderer>().sortingOrder = 3; render_digit(out second_digit, num_array[4], new Vector2(continue_sixth_digit_X + 28, continue_digit_Y)); second_digit.transform.localScale = new Vector3(continue_digit_scale_X, continue_digit_scale_Y, 1); second_digit.GetComponent <SpriteRenderer>().sortingOrder = 3; render_digit(out first_digit, num_array[5], new Vector2(continue_sixth_digit_X + 35, continue_digit_Y)); first_digit.transform.localScale = new Vector3(continue_digit_scale_X, continue_digit_scale_Y, 1); first_digit.GetComponent <SpriteRenderer>().sortingOrder = 3; }