예제 #1
0
 void show_score()
 {
     int[] num_array = new number_gen(score).get_value();
     render_digit(out sixth_digit, num_array[0], new Vector2(in_game_sixth_digit_X, in_game_digit_Y));
     render_digit(out fifth_digit, num_array[1], new Vector2(in_game_sixth_digit_X + 4, in_game_digit_Y));
     render_digit(out fourth_digit, num_array[2], new Vector2(in_game_sixth_digit_X + 8, in_game_digit_Y));
     render_digit(out third_digit, num_array[3], new Vector2(in_game_sixth_digit_X + 12, in_game_digit_Y));
     render_digit(out second_digit, num_array[4], new Vector2(in_game_sixth_digit_X + 16, in_game_digit_Y));
     render_digit(out first_digit, num_array[5], new Vector2(in_game_sixth_digit_X + 20, in_game_digit_Y));
 }
예제 #2
0
 void show_continue_screen_score()
 {
     clean_up_score();
     score_changed = false;
     int[] num_array = new number_gen(score).get_value();
     render_digit(out sixth_digit, num_array[0], new Vector2(continue_sixth_digit_X, continue_digit_Y));
     sixth_digit.transform.localScale = new Vector3(continue_digit_scale_X, continue_digit_scale_Y, 1);
     sixth_digit.GetComponent <SpriteRenderer>().sortingOrder = 3;
     render_digit(out fifth_digit, num_array[1], new Vector2(continue_sixth_digit_X + 7, continue_digit_Y));
     fifth_digit.transform.localScale = new Vector3(continue_digit_scale_X, continue_digit_scale_Y, 1);
     fifth_digit.GetComponent <SpriteRenderer>().sortingOrder = 3;
     render_digit(out fourth_digit, num_array[2], new Vector2(continue_sixth_digit_X + 14, continue_digit_Y));
     fourth_digit.transform.localScale = new Vector3(continue_digit_scale_X, continue_digit_scale_Y, 1);
     fourth_digit.GetComponent <SpriteRenderer>().sortingOrder = 3;
     render_digit(out third_digit, num_array[3], new Vector2(continue_sixth_digit_X + 21, continue_digit_Y));
     third_digit.transform.localScale = new Vector3(continue_digit_scale_X, continue_digit_scale_Y, 1);
     third_digit.GetComponent <SpriteRenderer>().sortingOrder = 3;
     render_digit(out second_digit, num_array[4], new Vector2(continue_sixth_digit_X + 28, continue_digit_Y));
     second_digit.transform.localScale = new Vector3(continue_digit_scale_X, continue_digit_scale_Y, 1);
     second_digit.GetComponent <SpriteRenderer>().sortingOrder = 3;
     render_digit(out first_digit, num_array[5], new Vector2(continue_sixth_digit_X + 35, continue_digit_Y));
     first_digit.transform.localScale = new Vector3(continue_digit_scale_X, continue_digit_scale_Y, 1);
     first_digit.GetComponent <SpriteRenderer>().sortingOrder = 3;
 }