public void SetManualScore(int _manualScore) { GameStatus.GetInstance().Score += _manualScore; }
private void GetScore() { GameStatus.GetInstance().Score += _score; }
// Update is called once per frame void Update() { GetComponent <Text>().text = "Score: " + GameStatus.GetInstance().Score + " Lives: " + GameStatus.GetInstance().NumLives + " Level: " + GameStatus.GetInstance().PlayerLevel; }
// Use this for initialization void Start() { GameStatus.GetInstance().GoldCoins = 0; GameStatus.GetInstance().SilverCoins = 0; GameStatus.GetInstance().BronzeCoins = 0; }
public void OpenStartScreen() { _inputController.gameObject.SetActive(true); _currentGameStatus = GameStatus.WaitForStart; }