public void SetManualScore(int _manualScore)
 {
     GameStatus.GetInstance().Score += _manualScore;
 }
 private void GetScore()
 {
     GameStatus.GetInstance().Score += _score;
 }
Esempio n. 3
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 // Update is called once per frame
 void Update()
 {
     GetComponent <Text>().text = "Score: " + GameStatus.GetInstance().Score
                                  + " Lives: " + GameStatus.GetInstance().NumLives + " Level: "
                                  + GameStatus.GetInstance().PlayerLevel;
 }
 // Use this for initialization
 void Start()
 {
     GameStatus.GetInstance().GoldCoins   = 0;
     GameStatus.GetInstance().SilverCoins = 0;
     GameStatus.GetInstance().BronzeCoins = 0;
 }
Esempio n. 5
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 public void OpenStartScreen()
 {
     _inputController.gameObject.SetActive(true);
     _currentGameStatus = GameStatus.WaitForStart;
 }