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C# (CSharp) Assets.Scripts GameManager.AntDied示例
编程语言:
C# (CSharp)
命名空间/包名称:
Assets.Scripts
类/类型:
GameManager
方法/功能:
AntDied
hotexamples.com的示例:
1
C# (CSharp) Assets.Scripts GameManager.AntDied - 已找到1个示例
。这些是从开源项目中提取的最受好评的
Assets.Scripts.GameManager.AntDied
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
Instance(12)
GameHasStarted(3)
GetInstance(3)
AddPatient(3)
GetCount(2)
ResumeGame(2)
ReduceHealth(2)
UpdateScore(2)
addPellets(2)
AddGold(2)
PlayAudioClip(1)
PlayParticle(1)
ReturnListSize(1)
PlayerDestroyed(1)
PlayerDie(1)
Play(1)
ResetObjects(1)
RestartGame(1)
Passable(1)
LifesHandler(1)
AddEnergyResource(1)
ServerPlayerReady(1)
SendMessage(1)
UpdatePlayerHealth(1)
startNewGame(1)
skillUsed(1)
getPlayerInventory(1)
currentState(1)
ZombieHit(1)
UpgradeTower(1)
UpdateCoins(1)
ServerAddActionToList(1)
UpdateAllRangedIndicators(1)
StopAllCoroutines(1)
StartRound(1)
SpendGold(1)
SpawnTower(1)
SpawnMark(1)
IsPlaying(1)
InitGame(1)
Initialize(1)
EnemyExits(1)
AddHealth(1)
AddScore(1)
AntDied(1)
CallGameOver(1)
CanSpawnTower(1)
CanUpgrade(1)
CardinalDirectionTo(1)
CheckColor(1)
常用方法
Instance (12)
GameHasStarted (3)
GetInstance (3)
AddPatient (3)
GetCount (2)
ResumeGame (2)
ReduceHealth (2)
UpdateScore (2)
addPellets (2)
AddGold (2)
常用方法
PlayAudioClip (1)
PlayParticle (1)
ReturnListSize (1)
PlayerDestroyed (1)
PlayerDie (1)
Play (1)
ResetObjects (1)
RestartGame (1)
Passable (1)
LifesHandler (1)
AddEnergyResource (1)
ServerPlayerReady (1)
SendMessage (1)
UpdatePlayerHealth (1)
startNewGame (1)
skillUsed (1)
getPlayerInventory (1)
currentState (1)
ZombieHit (1)
UpgradeTower (1)
常用方法
AddEnergyResource (1)
ServerPlayerReady (1)
SendMessage (1)
UpdatePlayerHealth (1)
startNewGame (1)
skillUsed (1)
getPlayerInventory (1)
currentState (1)
ZombieHit (1)
UpgradeTower (1)
UpdateCoins (1)
ServerAddActionToList (1)
UpdateAllRangedIndicators (1)
StopAllCoroutines (1)
StartRound (1)
SpendGold (1)
SpawnTower (1)
SpawnMark (1)
IsPlaying (1)
InitGame (1)
Initialize (1)
EnemyExits (1)
AddHealth (1)
AddScore (1)
AntDied (1)
CallGameOver (1)
CanSpawnTower (1)
CanUpgrade (1)
CardinalDirectionTo (1)
CheckColor (1)
常用方法
UpdateCoins (1)
ServerAddActionToList (1)
UpdateAllRangedIndicators (1)
StopAllCoroutines (1)
StartRound (1)
SpendGold (1)
SpawnTower (1)
SpawnMark (1)
IsPlaying (1)
InitGame (1)
Initialize (1)
EnemyExits (1)
AddHealth (1)
AddScore (1)
AntDied (1)
CallGameOver (1)
CanSpawnTower (1)
CanUpgrade (1)
CardinalDirectionTo (1)
CheckColor (1)
ClearEnergy (1)
CollectApple (1)
CollectSugar (1)
DisplayAnalysis (1)
EndGame (1)
EndReplacing (1)
EnemyKilled (1)
InitGameFromSave (1)
GetMiddleList (1)
HasSufficientFundsToPlace (1)
GetTime (1)
GetTeam (1)
GetSkillSprite (1)
GetPlayerWidth (1)
GetPlayerColor (1)
GetHighestObject (1)
FillHealth (1)
GetEnemies (1)
GetDeltaTime (1)
GetCurrentPlayer (1)
示例#1
0
显示文件
public void AntDied() { _gameManager.AntDied(this); }