示例#1
0
 public override void UseAbility()
 {
     if (CurrentDetermination >= GetAbilityCosts())
     {
         //Stone Soup
         CharacterActions.LowerCharacterDeterminationBy(GetAbilityCosts(), this);
         FoodStorage.IncreaseFoodBy(1);
     }
 }
示例#2
0
 public override void UseAbility()
 {
     if (CurrentDetermination >= GetAbilityCosts())
     {
         //Economical Construction
         CharacterActions.LowerCharacterDeterminationBy(GetAbilityCosts(), this);
         Wood.IncreaseWoodBy(1);
     }
 }
示例#3
0
 public override void UseAbility()
 {
     if (CurrentDetermination >= GetAbilityCosts())
     {
         //Defense Plan
         CharacterActions.LowerCharacterDeterminationBy(GetAbilityCosts(), this);
         WeaponPower.RaiseWeaponPowerBy(1);
     }
 }
示例#4
0
 public override void UseAbility()
 {
     if (CurrentDetermination >= GetAbilityCosts())
     {
         //Motivational Speech
         CharacterActions.LowerCharacterDeterminationBy(GetAbilityCosts(), this);
         Moral.RaiseMoral();
     }
 }