Exemplo n.º 1
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 public override void UseAbility()
 {
     if (CurrentDetermination >= GetAbilityCosts())
     {
         //Stone Soup
         CharacterActions.LowerCharacterDeterminationBy(GetAbilityCosts(), this);
         FoodStorage.IncreaseFoodBy(1);
     }
 }
Exemplo n.º 2
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 public override void UseAbility()
 {
     if (CurrentDetermination >= GetAbilityCosts())
     {
         //Economical Construction
         CharacterActions.LowerCharacterDeterminationBy(GetAbilityCosts(), this);
         Wood.IncreaseWoodBy(1);
     }
 }
Exemplo n.º 3
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 public override void UseAbility()
 {
     if (CurrentDetermination >= GetAbilityCosts())
     {
         //Defense Plan
         CharacterActions.LowerCharacterDeterminationBy(GetAbilityCosts(), this);
         WeaponPower.RaiseWeaponPowerBy(1);
     }
 }
Exemplo n.º 4
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 public override void UseAbility()
 {
     if (CurrentDetermination >= GetAbilityCosts())
     {
         //Motivational Speech
         CharacterActions.LowerCharacterDeterminationBy(GetAbilityCosts(), this);
         Moral.RaiseMoral();
     }
 }