protected virtual void Awake() { _player = FindObjectOfType<PlayerShip>(); _rb2D = GetComponent<Rigidbody2D>(); }
private void Awake() { // Get object size _radius = GetComponent<CircleCollider2D>().radius; _player = GetComponent<PlayerShip>(); }
private void Awake() { _player = GetComponent<PlayerShip>(); }