void Start() { dead = 0; checkpoint = 0; enemyManager = FindObjectOfType<EnemyManager>(); destroyedObjects = new List<GameObject>(); }
void Start() { manager = FindObjectOfType<EnemyManager>(); spawned = false; waitForCutScene = false; count = 0; }
void Start() { manager = FindObjectOfType<EnemyManager>(); target = FindObjectOfType<Managers.PlayerManager>().GetPlayer().gameObject; timeWaited = 0f; currentEnemy = 0; numOfEnemies = 0; failedAttempts = 0; }
void Start() { manager = FindObjectOfType<EnemyManager>(); spawned = false; }
void Start() { manager = FindObjectOfType<EnemyManager>(); target = FindObjectOfType<Managers.PlayerManager>().GetPlayer().gameObject; Reset(); }