void Start()
 {
     dead = 0;
     checkpoint = 0;
     enemyManager = FindObjectOfType<EnemyManager>();
     destroyedObjects = new List<GameObject>();
 }
 void Start()
 {
     manager = FindObjectOfType<EnemyManager>();
     spawned = false;
     waitForCutScene = false;
     count = 0;
 }
Exemple #3
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 void Start()
 {
     manager = FindObjectOfType<EnemyManager>();
     target = FindObjectOfType<Managers.PlayerManager>().GetPlayer().gameObject;
     timeWaited = 0f;
     currentEnemy = 0;
     numOfEnemies = 0;
     failedAttempts = 0;
 }
Exemple #4
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 void Start()
 {
     manager = FindObjectOfType<EnemyManager>();
     spawned = false;
 }
Exemple #5
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 void Start()
 {
     manager = FindObjectOfType<EnemyManager>();
     target = FindObjectOfType<Managers.PlayerManager>().GetPlayer().gameObject;
     Reset();
 }