private void DoPlay(PlayAnimParam param) { if (!this.bPausePlay) { if (param.blendTime > 0f) { if (!param.loop) { AnimationState state = base.actor.ActorMeshAnimation.CrossFadeQueued(param.animName, param.blendTime, QueueMode.PlayNow); if (state != null) { state.speed = param.speed; state.wrapMode = !param.loop ? WrapMode.ClampForever : WrapMode.Loop; } } else { base.actor.ActorMeshAnimation.CrossFade(param.animName, param.blendTime); } } else { base.actor.ActorMeshAnimation.Stop(); base.actor.ActorMeshAnimation.Play(param.animName); } this.curAnimName = param.animName; this.curAnimPlayFrameTick = Singleton <FrameSynchr> .GetInstance().LogicFrameTick; AnimationState state2 = base.actor.ActorMeshAnimation[param.animName]; if (state2 != null) { state2.wrapMode = !param.loop ? WrapMode.ClampForever : WrapMode.Loop; } } }
public void Play(PlayAnimParam param) { if (((base.actor.ActorMesh != null) && (base.actor.ActorMeshAnimation != null)) && (base.actor.ActorMeshAnimation.GetClip(param.animName) != null)) { if (this.changeList.Count > 0) { this.ChangeAnimName(ref param); } if (param.cancelAll) { this.anims.Clear(); } if (param.cancelCurrent && (this.anims.Count > 0)) { this.anims.RemoveAt(this.anims.Count - 1); } for (int i = 0; i < this.anims.Count; i++) { PlayAnimParam param2 = this.anims[i]; if (param2.layer == param.layer) { this.anims.RemoveAt(i); i--; } } this.anims.Add(param); bool flag = true; if (this.anims.Count > 1) { if (< > f__am$cache5 == null) {
public void Play(PlayAnimParam param) { if (this.actor.ActorMesh == null || this.actor.ActorMeshAnimation == null) { return; } if (this.actor.ActorMeshAnimation.GetClip(param.animName) == null) { return; } if (this.changeList.get_Count() > 0) { this.ChangeAnimName(ref param); } if (param.cancelAll) { this.anims.Clear(); } if (param.cancelCurrent && this.anims.get_Count() > 0) { this.anims.RemoveAt(this.anims.get_Count() - 1); } for (int i = 0; i < this.anims.get_Count(); i++) { if (this.anims.get_Item(i).layer == param.layer) { this.anims.RemoveAt(i); i--; } } this.anims.Add(param); bool flag = true; if (this.anims.get_Count() > 1) { this.anims.Sort(delegate(PlayAnimParam a, PlayAnimParam b) { if (a.layer == b.layer) { return(0); } if (a.layer < b.layer) { return(-1); } return(1); }); flag = (this.anims.get_Item(this.anims.get_Count() - 1).animName == param.animName); } if (flag) { this.DoPlay(param); } }
private void ChangeAnimName(ref PlayAnimParam param) { for (int i = 0; i < this.changeList.get_Count(); i++) { ChangeAnimParam changeAnimParam = this.changeList.get_Item(i); if (changeAnimParam.originalAnimName == param.animName && this.actor.ActorMeshAnimation.GetClip(changeAnimParam.changedAnimName) != null) { param.animName = changeAnimParam.changedAnimName; return; } } }
private void ChangeAnimName(ref PlayAnimParam param) { for (int i = 0; i < this.changeList.Count; i++) { Assets.Scripts.GameLogic.ChangeAnimParam param2 = this.changeList[i]; if ((param2.originalAnimName == param.animName) && (base.actor.ActorMeshAnimation.GetClip(param2.changedAnimName) != null)) { param.animName = param2.changedAnimName; return; } } }
private void ChangeCurAnimParam(ChangeAnimParam _param, bool bRecover) { string text = bRecover ? _param.changedAnimName : _param.originalAnimName; string animName = bRecover ? _param.originalAnimName : _param.changedAnimName; for (int i = 0; i < this.anims.get_Count(); i++) { PlayAnimParam param = this.anims.get_Item(i); if (param.animName == text) { string animName2 = param.animName; param.animName = animName; if (animName2 == this.curAnimName) { this.Play(param); } } } }
private void ChangeCurAnimParam(Assets.Scripts.GameLogic.ChangeAnimParam _param, bool bRecover) { string str2 = !bRecover ? _param.originalAnimName : _param.changedAnimName; string str3 = !bRecover ? _param.changedAnimName : _param.originalAnimName; for (int i = 0; i < this.anims.Count; i++) { PlayAnimParam param = this.anims[i]; if (param.animName == str2) { string animName = param.animName; param.animName = str3; if (animName == this.curAnimName) { this.DoPlay(param); } } } }
private void DoPlay(PlayAnimParam param) { if (this.bPausePlay) { return; } if (param.blendTime > 0f) { if (!param.loop) { AnimationState animationState = this.actor.ActorMeshAnimation.CrossFadeQueued(param.animName, param.blendTime, QueueMode.PlayNow); if (animationState) { animationState.speed = param.speed; animationState.wrapMode = (param.loop ? WrapMode.Loop : WrapMode.ClampForever); } } else { this.actor.ActorMeshAnimation.CrossFade(param.animName, param.blendTime); } } else { this.actor.ActorMeshAnimation.Stop(); this.actor.ActorMeshAnimation.Play(param.animName); } this.curAnimName = param.animName; this.curAnimPlayFrameTick = Singleton <FrameSynchr> .GetInstance().LogicFrameTick; AnimationState animationState2 = this.actor.ActorMeshAnimation[param.animName]; if (animationState2) { animationState2.wrapMode = (param.loop ? WrapMode.Loop : WrapMode.ClampForever); } }