public Config(int distance = 30, int arrowsPerEnd = 6, int numberOfEnds = 6, ScoringSystems scoringSystem = ScoringSystems.Imperial, FaceSizes faceSize = FaceSizes.Standard, Places place = Places.Outdoors) { Distance = distance; ArrowsPerEnd = arrowsPerEnd; NumberOfEnds = numberOfEnds; ScoringSystem = scoringSystem; FaceSize = faceSize; Place = place; }
/// <summary> /// Get a string to display a scoring system value /// </summary> /// <param name="system"></param> /// <returns></returns> public static string ScoringSystemToString(ScoringSystems system) { string theString; switch (system) { case ScoringSystems.Basic: theString = "Simple Scoring"; break; case ScoringSystems.CardValue: theString = "Card Value Scoring"; break; default: theString = ""; break; } return(theString); }
/// <summary> /// Get a string to display a scoring system value /// </summary> /// <param name="system"></param> /// <returns></returns> public static string ScoringSystemToString(ScoringSystems system ) { string theString; switch (system) { case ScoringSystems.Basic: theString = "Simple Scoring"; break; case ScoringSystems.CardValue: theString = "Card Value Scoring"; break; default: theString = ""; break; } return theString; }