public void PlayAudio(string filename, AudioType type, int channel, float volume, float fadeintime = 0) { float startvolume = volume; if (fadeintime > 0f) { fadeintime /= 1000f; startvolume = 0f; } AudioLayer audioLayer = channelDictionary[GetChannelByTypeChannel(type, channel)]; if (audioLayer.IsPlaying()) { audioLayer.StopAudio(); } bool loop = type == AudioType.BGM; if (type == AudioType.BGM) { if (currentAudio[AudioType.BGM].ContainsKey(channel)) { currentAudio[AudioType.BGM].Remove(channel); } currentAudio[AudioType.BGM].Add(channel, new AudioInfo(volume, filename)); } audioLayer.PlayAudio(filename, type, startvolume, loop); if (fadeintime > 0.05f) { audioLayer.StartVolumeFade(volume, fadeintime); } }
public void MODPlayVoiceLS(string filename, int channel, float volume, int character) { MODTextController.MODCurrentVoiceLayerDetect = channel; AudioLayer item = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, channel)]; if (currentAudio[AudioType.Voice].ContainsKey(channel)) { currentAudio[AudioType.Voice].Remove(channel); } currentAudio[AudioType.Voice].Add(channel, new AudioInfo(volume, filename)); if (item.IsPlaying()) { item.StopAudio(); } item.PlayAudio(filename, AudioType.Voice, volume); if (MODSystem.instance.modSceneController.MODLipSyncBoolCheck(character)) { GameSystem.Instance.SceneController.MODLipSyncStart(character, channel, filename); } if (GameSystem.Instance.IsAuto) { item.OnLoadCallback(delegate { GameSystem.Instance.AddWait(new Wait(item.GetRemainingPlayTime(), WaitTypes.WaitForVoice, null)); }); } }
public void StopAllAudio() { for (int i = 0; i < 6; i++) { AudioLayer audioLayer = channelDictionary[GetChannelByTypeChannel(AudioType.BGM, i)]; if (audioLayer.IsPlaying()) { audioLayer.StopAudio(); } } for (int j = 0; j < 8; j++) { AudioLayer audioLayer2 = channelDictionary[GetChannelByTypeChannel(AudioType.SE, j)]; if (audioLayer2.IsPlaying()) { audioLayer2.StopAudio(); } } for (int k = 0; k < 8; k++) { AudioLayer audioLayer3 = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, k)]; if (audioLayer3.IsPlaying()) { audioLayer3.StopAudio(); } } }
public void StopVoice(int channel) { AudioLayer audioLayer = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, channel)]; audioLayer.StopAudio(); if (currentAudio[AudioType.Voice].ContainsKey(channel)) { currentAudio[AudioType.Voice].Remove(channel); } }
public void PlaySE(string filename, int channel, float volume, float pan) { AudioLayer audioLayer = channelDictionary[GetChannelByTypeChannel(AudioType.SE, channel)]; if (audioLayer.IsPlaying()) { audioLayer.StopAudio(); } audioLayer.PlayAudio(filename, AudioType.SE, volume); }
public void StopBGM(int channel) { AudioLayer audioLayer = channelDictionary[channel]; audioLayer.StopAudio(); if (currentAudio[AudioType.BGM].ContainsKey(channel)) { currentAudio[AudioType.BGM].Remove(channel); } }
public void StopAllVoice() { for (int i = 0; i < 8; i++) { AudioLayer audioLayer = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, i)]; if (audioLayer.IsPlaying()) { audioLayer.StopAudio(); } } }
public void PlayVoice(string filename, int channel, float volume) { MODTextController.MODCurrentVoiceLayerDetect = channel; AudioLayer audio = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, channel)]; if (currentAudio[AudioType.Voice].ContainsKey(channel)) { currentAudio[AudioType.Voice].Remove(channel); } currentAudio[AudioType.Voice].Add(channel, new AudioInfo(volume, filename)); if (audio.IsPlaying()) { audio.StopAudio(); } audio.PlayAudio(filename, AudioType.Voice, volume); if (GameSystem.Instance.IsAuto) { audio.OnLoadCallback(delegate { GameSystem.Instance.AddWait(new Wait(audio.GetRemainingPlayTime(), WaitTypes.WaitForVoice, null)); }); } }
public void PlayVoice(string filename, int channel, float volume) { string text = filename.Substring(0, 4); bool flag = false; switch (text) { case "chie": flag = BurikoMemory.Instance.GetGlobalFlag("GVChie").BoolValue(); break; case "eiji": flag = BurikoMemory.Instance.GetGlobalFlag("GVEiji").BoolValue(); break; case "kana": flag = BurikoMemory.Instance.GetGlobalFlag("GVKana").BoolValue(); break; case "kira": flag = BurikoMemory.Instance.GetGlobalFlag("GVKira").BoolValue(); break; case "mast": flag = BurikoMemory.Instance.GetGlobalFlag("GVMast").BoolValue(); break; case "mura": flag = BurikoMemory.Instance.GetGlobalFlag("GVMura").BoolValue(); break; case "riho": flag = BurikoMemory.Instance.GetGlobalFlag("GVRiho").BoolValue(); break; case "rmn_": flag = BurikoMemory.Instance.GetGlobalFlag("GVRmn_").BoolValue(); break; case "sari": flag = BurikoMemory.Instance.GetGlobalFlag("GVSari").BoolValue(); break; case "tika": flag = BurikoMemory.Instance.GetGlobalFlag("GVTika").BoolValue(); break; case "yayo": flag = BurikoMemory.Instance.GetGlobalFlag("GVYayo").BoolValue(); break; default: flag = BurikoMemory.Instance.GetGlobalFlag("GVOther").BoolValue(); break; } if (!flag) { AudioLayer audio = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, channel)]; if (currentAudio[AudioType.Voice].ContainsKey(channel)) { currentAudio[AudioType.Voice].Remove(channel); } currentAudio[AudioType.Voice].Add(channel, new AudioInfo(volume, filename)); if (audio.IsPlaying()) { audio.StopAudio(); } audio.PlayAudio(filename, AudioType.Voice, volume); if (GameSystem.Instance.IsAuto) { audio.OnLoadCallback(delegate { GameSystem.Instance.AddWait(new Wait(audio.GetRemainingPlayTime(), WaitTypes.WaitForVoice, null)); }); } } }
public void StopSE(int channel) { AudioLayer audioLayer = channelDictionary[GetChannelByTypeChannel(AudioType.SE, channel)]; audioLayer.StopAudio(); }