public void MODPlayVoiceLS(string filename, int channel, float volume, int character) { MODTextController.MODCurrentVoiceLayerDetect = channel; AudioLayer item = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, channel)]; if (currentAudio[AudioType.Voice].ContainsKey(channel)) { currentAudio[AudioType.Voice].Remove(channel); } currentAudio[AudioType.Voice].Add(channel, new AudioInfo(volume, filename)); if (item.IsPlaying()) { item.StopAudio(); } item.PlayAudio(filename, AudioType.Voice, volume); if (MODSystem.instance.modSceneController.MODLipSyncBoolCheck(character)) { GameSystem.Instance.SceneController.MODLipSyncStart(character, channel, filename); } if (GameSystem.Instance.IsAuto) { item.OnLoadCallback(delegate { GameSystem.Instance.AddWait(new Wait(item.GetRemainingPlayTime(), WaitTypes.WaitForVoice, null)); }); } }
public void PlayVoice(string filename, int channel, float volume) { MODTextController.MODCurrentVoiceLayerDetect = channel; AudioLayer audio = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, channel)]; if (currentAudio[AudioType.Voice].ContainsKey(channel)) { currentAudio[AudioType.Voice].Remove(channel); } currentAudio[AudioType.Voice].Add(channel, new AudioInfo(volume, filename)); if (audio.IsPlaying()) { audio.StopAudio(); } audio.PlayAudio(filename, AudioType.Voice, volume); if (GameSystem.Instance.IsAuto) { audio.OnLoadCallback(delegate { GameSystem.Instance.AddWait(new Wait(audio.GetRemainingPlayTime(), WaitTypes.WaitForVoice, null)); }); } }
public void PlayVoice(string filename, int channel, float volume) { string text = filename.Substring(0, 4); bool flag = false; switch (text) { case "chie": flag = BurikoMemory.Instance.GetGlobalFlag("GVChie").BoolValue(); break; case "eiji": flag = BurikoMemory.Instance.GetGlobalFlag("GVEiji").BoolValue(); break; case "kana": flag = BurikoMemory.Instance.GetGlobalFlag("GVKana").BoolValue(); break; case "kira": flag = BurikoMemory.Instance.GetGlobalFlag("GVKira").BoolValue(); break; case "mast": flag = BurikoMemory.Instance.GetGlobalFlag("GVMast").BoolValue(); break; case "mura": flag = BurikoMemory.Instance.GetGlobalFlag("GVMura").BoolValue(); break; case "riho": flag = BurikoMemory.Instance.GetGlobalFlag("GVRiho").BoolValue(); break; case "rmn_": flag = BurikoMemory.Instance.GetGlobalFlag("GVRmn_").BoolValue(); break; case "sari": flag = BurikoMemory.Instance.GetGlobalFlag("GVSari").BoolValue(); break; case "tika": flag = BurikoMemory.Instance.GetGlobalFlag("GVTika").BoolValue(); break; case "yayo": flag = BurikoMemory.Instance.GetGlobalFlag("GVYayo").BoolValue(); break; default: flag = BurikoMemory.Instance.GetGlobalFlag("GVOther").BoolValue(); break; } if (!flag) { AudioLayer audio = channelDictionary[GetChannelByTypeChannel(AudioType.Voice, channel)]; if (currentAudio[AudioType.Voice].ContainsKey(channel)) { currentAudio[AudioType.Voice].Remove(channel); } currentAudio[AudioType.Voice].Add(channel, new AudioInfo(volume, filename)); if (audio.IsPlaying()) { audio.StopAudio(); } audio.PlayAudio(filename, AudioType.Voice, volume); if (GameSystem.Instance.IsAuto) { audio.OnLoadCallback(delegate { GameSystem.Instance.AddWait(new Wait(audio.GetRemainingPlayTime(), WaitTypes.WaitForVoice, null)); }); } } }