public static void GameRecordItf_StopRecording() { if (Application.platform != RuntimePlatform.OSXEditor && Application.platform != RuntimePlatform.WindowsEditor) { JoyYouNativeInterface.AndroidInvoke("__IGameRecord", "StopRecording", new object[0]); } else { JoyYouInterfaceSimulator.GameRecordItf_StopRecording(); } }