示例#1
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 public JumpingState(MovementStates mID, MovementFSM reference) : base(mID, reference)
 {
 }
示例#2
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 public IdleState(MovementStates mID, MovementFSM reference) : base(mID, reference)
 {
 }
示例#3
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 public BeingKiltState(MovementStates mID, MovementFSM reference) : base(mID, reference)
 {
 }
示例#4
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 public MovementState(Assets.FSM.MovementStates iD, MovementFSM reference)
 {
     ID         = iD;
     MachineRef = reference;
 }
示例#5
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 public AttackingState(MovementStates mID, MovementFSM reference) : base(mID, reference)
 {
 }