// Returns true if more Update calls are required. public override bool Update() { if (m_Request != null) { return(false); } LoadedAssetBundle bundle = AssetBundleLoader.GetLoadedAssetBundle(m_AssetBundleName, out m_DownloadingError); if (bundle != null) { ///@TODO: When asset bundle download fails this throws an exception... m_Request = bundle.m_AssetBundle.LoadAssetAsync(m_AssetName, m_Type); return(false); } else { return(true); } }
void Awake() { Instance = this; DontDestroyOnLoad(gameObject); }