コード例 #1
0
        // Returns true if more Update calls are required.
        public override bool Update()
        {
            if (m_Request != null)
            {
                return(false);
            }

            LoadedAssetBundle bundle = AssetBundleLoader.GetLoadedAssetBundle(m_AssetBundleName, out m_DownloadingError);

            if (bundle != null)
            {
                ///@TODO: When asset bundle download fails this throws an exception...
                m_Request = bundle.m_AssetBundle.LoadAssetAsync(m_AssetName, m_Type);
                return(false);
            }
            else
            {
                return(true);
            }
        }
コード例 #2
0
 void Awake()
 {
     Instance = this;
     DontDestroyOnLoad(gameObject);
 }
コード例 #3
0
 void Awake()
 {
     Instance = this;
     DontDestroyOnLoad(gameObject);
 }