private void Start() { player = GetComponent <Player>(); anim = GetComponent <Animator>(); body = GetComponent <Rigidbody2D>(); boundsCheck = new PlayerBoundsCheck(player, body); }
private void Start() { player = GetComponent <Player>(); anim = GetComponent <Animator>(); body = GetComponent <Rigidbody2D>(); boundsCheck = new PlayerBoundsCheck(player.transform, body, GetComponent <Collider2D>()); }