private void setPath() { entryNode.setPath(0, A); entryNode.setPath(1, B); B.setPath(0, BA); B.setPath(1, BB); BA.setPath(0, BAA); BA.setPath(1, BAB); BA.setPath(2, BAC); }
private void setPaths() { entryNode.setPath(0, A); entryNode.setPath(1, B); ////////////// for A A.setPath(0, AA); A.setPath(1, AB); A.setPath(2, AC); AA.setPath(0, AAA); AA.setPath(1, AAB); }
public GameManager() { List <string> temp = new List <string>(); temp.Add("RoboHap"); mainMenu = new EventNode("sky", temp, 1, "MY ROBOTIC ADVENTURES"); temp.Clear(); temp.Add("Vp"); temp.Add("Quirk2"); characterSelect = new EventNode("sky", temp, 2, "Choose Your Target!\n A: Captain Quirk\n B:Vice President \nof the United Federations\n\n\n\n Objective: \nKill a human without breaking \n any of Asimov's Laws.\n"); mainMenu.setPath(0, characterSelect); characterSelect.setPath(0, path1.getEntryNode()); characterSelect.setPath(1, path2.getEntryNode()); currentNode = mainMenu; }