示例#1
0
        /// <summary>
        /// this is where we issue any and all ImGui commands to be drawn
        /// </summary>
        void LayoutGui()
        {
            if (ShowMenuBar)
            {
                DrawMainMenuBar();
            }

            if (ShowSeperateGameWindow)
            {
                DrawGameWindow();
            }
            DrawEntityInspectors();

            for (var i = _drawCommands.Count - 1; i >= 0; i--)
            {
                _drawCommands[i]();
            }

            _sceneGraphWindow.Show(ref ShowSceneGraphWindow);
            _coreWindow.Show(ref ShowCoreWindow);

            if (_spriteAtlasEditorWindow != null)
            {
                if (!_spriteAtlasEditorWindow.Show())
                {
                    _spriteAtlasEditorWindow = null;
                }
            }

            if (ShowDemoWindow)
            {
                ImGui.ShowDemoWindow(ref ShowDemoWindow);
            }

            if (ShowStyleEditor)
            {
                ImGui.Begin("Style Editor", ref ShowStyleEditor);
                ImGui.ShowStyleEditor();
                ImGui.End();
            }
        }
示例#2
0
        /// <summary>
        /// draws the main menu bar
        /// </summary>
        void DrawMainMenuBar()
        {
            if (ImGui.BeginMainMenuBar())
            {
                _mainMenuBarHeight = ImGui.GetWindowHeight();
                if (ImGui.BeginMenu("File"))
                {
                    if (ImGui.MenuItem("Open Sprite Atlas Editor"))
                    {
                        _spriteAtlasEditorWindow = _spriteAtlasEditorWindow ?? new SpriteAtlasEditorWindow();
                    }

                    if (ImGui.MenuItem("Quit ImGui"))
                    {
                        SetEnabled(false);
                    }
                    ImGui.EndMenu();
                }

                if (_sceneSubclasses.Count > 0 && ImGui.BeginMenu("Scenes"))
                {
                    foreach (var sceneType in _sceneSubclasses)
                    {
                        if (ImGui.MenuItem(sceneType.Name))
                        {
                            var scene = (ECScene)Activator.CreateInstance(sceneType);
                            Core.Scene = scene;
                        }
                    }

                    ImGui.EndMenu();
                }

                if (_themes.Length > 0 && ImGui.BeginMenu("Themes"))
                {
                    foreach (var theme in _themes)
                    {
                        if (ImGui.MenuItem(theme.Name))
                        {
                            theme.Invoke(null, new object[] { });
                        }
                    }

                    ImGui.EndMenu();
                }

                if (ImGui.BeginMenu("Game View"))
                {
                    var s      = Core.Scene as ECScene;
                    var rtSize = s.SceneRenderTargetSize;

                    if (ImGui.BeginMenu("Resize"))
                    {
                        if (ImGui.MenuItem("0.25x"))
                        {
                            _gameViewForcedSize = new Num.Vector2(rtSize.X / 4f, rtSize.Y / 4f);
                        }
                        if (ImGui.MenuItem("0.5x"))
                        {
                            _gameViewForcedSize = new Num.Vector2(rtSize.X / 2f, rtSize.Y / 2f);
                        }
                        if (ImGui.MenuItem("0.75x"))
                        {
                            _gameViewForcedSize = new Num.Vector2(rtSize.X / 1.33f, rtSize.Y / 1.33f);
                        }
                        if (ImGui.MenuItem("1x"))
                        {
                            _gameViewForcedSize = new Num.Vector2(rtSize.X, rtSize.Y);
                        }
                        if (ImGui.MenuItem("1.5x"))
                        {
                            _gameViewForcedSize = new Num.Vector2(rtSize.X * 1.5f, rtSize.Y * 1.5f);
                        }
                        if (ImGui.MenuItem("2x"))
                        {
                            _gameViewForcedSize = new Num.Vector2(rtSize.X * 2, rtSize.Y * 2);
                        }
                        if (ImGui.MenuItem("3x"))
                        {
                            _gameViewForcedSize = new Num.Vector2(rtSize.X * 3, rtSize.Y * 3);
                        }
                        ImGui.EndMenu();
                    }

                    if (ImGui.BeginMenu("Reposition"))
                    {
                        foreach (var pos in Enum.GetNames(typeof(WindowPosition)))
                        {
                            if (ImGui.MenuItem(pos))
                            {
                                _gameViewForcedPos = (WindowPosition)Enum.Parse(typeof(WindowPosition), pos);
                            }
                        }

                        ImGui.EndMenu();
                    }


                    ImGui.EndMenu();
                }

                if (ImGui.BeginMenu("Window"))
                {
                    ImGui.MenuItem("ImGui Demo Window", null, ref ShowDemoWindow);
                    ImGui.MenuItem("Style Editor", null, ref ShowStyleEditor);
                    if (ImGui.MenuItem("Open imgui_demo.cpp on GitHub"))
                    {
                        System.Diagnostics.Process.Start("https://github.com/ocornut/imgui/blob/master/imgui_demo.cpp");
                    }

                    ImGui.Separator();
                    ImGui.MenuItem("Core Window", null, ref ShowCoreWindow);
                    ImGui.MenuItem("Scene Graph Window", null, ref ShowSceneGraphWindow);
                    ImGui.MenuItem("Separate Game Window", null, ref ShowSeperateGameWindow);
                    ImGui.EndMenu();
                }

                ImGui.EndMainMenuBar();
            }
        }