public BlueBall(Vector2D position, double radius, PlayerPaddle paddle)
        {
            lock (lockCounter)
            {
                ballID = IDCounter++;
            }

            this.playerPaddle = paddle;
            this.Velocity = new Vector2D(0, 0);
            ObjectTextures = new List<GameBitmap>();
            this.Position = position;
            this.Radius = radius;
            ObjectTextures.Add(new GameBitmap("\\Resources\\Images\\ballBlue.png", this.Position - new Vector2D(0, Radius)
                - new Vector2D(Radius, 0),
                this.Position - new Vector2D(0, Radius) + new Vector2D(Radius, 0), this.Position + new Vector2D(0, Radius)
                + new Vector2D(-Radius, 0)));
            ObjectTextures[0].IsBall = true;
            ObjectWidth = ObjectHeight = 2 * radius;
            ObjectTextures[0].IsSquare = true;
            ObjectTextures[0].ColorLowSpec = Color.Aqua;

            //квадратот ќе ги има истите темиња како и сликата
            textureRotator = new GameRectangle(ObjectTextures[0].PositionUL,
                ObjectTextures[0].PositionUR, ObjectTextures[0].PositionDL);

            Health = 1000;
        }
        private QuadTree<IGameObject> quadtree; //со оваа структура може да се подели рамнината на делови

        #endregion Fields

        #region Constructors

        public ArkanoidGamePlayState(IGame game)
        {
            this.ballIncreaseSpeedPeriodCounter = 0;
            this.multiBallPeriodsCounter = 0;
            Score = 0;
            lockCollisionDetection = new object();
            debugMode = false;
            quadtree = null;
            ButtonDWaitNFrames = 0;
            this.Game = game;
            this.Game.GameObjects.Clear(); //бриши ги сите објекти (ако има такви)
            RendererCache.RemoveAllBitmapsFromMainMemory(); //исчисти го баферот од претходната состојба
            Game.ReloadResources();
            this.InitBrickTextures();

            BitmapsToRender = new List<IList<GameBitmap>>();
            bitmapsToRenderCopy = new List<IList<GameBitmap>>();
            background = new List<GameBitmap>();
            background.Add(new GameBitmap("\\Resources\\Images\\background.jpg", 0, 0, game.VirtualGameWidth,
              game.VirtualGameHeight));

            ballsInPlay = new HashSet<IGameObject>();

            //додади го играчот на позиција (1750, 2010).
            PlayerPaddle player = new PlayerPaddle(new Vector2D(1750, 2010), Game.VirtualGameWidth,
                Game.VirtualGameHeight);
            Game.GameObjects.Add(player);
            this.LocalPlayer = player;

            //додади ја топката
            BlueBall ball = new BlueBall(new Vector2D((player.Position.X * 2 + player.ObjectWidth) / 2,
               player.Position.Y - 45), 50, player);
            Game.GameObjects.Add(ball);
            ballsInPlay.Add(ball);

            CreateBricks();

            /* //proba da dodadam golema crvena cigla
             BigRedBrick grb = new BigRedBrick(new Vector2D(20, 100), Game.VirtualGameWidth,
                 Game.VirtualGameHeight);

             //proba da dodadam mala crvena cigla

             //proba da dodadam golema zolta cigla
             */

            ElapsedTime = 0;
        }