示例#1
0
        public bool DoRound(Character player, Character opponent)
        {
            //Random Rand = new Random();
            int    playerRoundStrength   = player.Strength + Rand.Next(1, 6) - 4;   // lowering strength by 4 to deal less damage and getting more rounds.
            int    opponentRoundStrength = opponent.Strength + Rand.Next(1, 6) - 4;
            string actionString          = "";

            if (playerRoundStrength > opponentRoundStrength)
            {
                opponent.RoundHealth -= playerRoundStrength / 2;        // Player does damage to opponent
                actionString          = "You attack " + opponent.Name + " dealing " + playerRoundStrength / 2 + " damage lowering his health to " + ((opponent.RoundHealth >= 0) ? opponent.RoundHealth : 0) + ".";
            }
            else if (playerRoundStrength < opponentRoundStrength)
            {
                player.RoundHealth -= opponentRoundStrength / 2;        // opponent does damage to player
                actionString        = opponent.Name + " attacks you dealing " + opponentRoundStrength / 2 + " damage lowering your health to " + ((player.RoundHealth >= 0) ? player.RoundHealth : 0) + ".";
            }
            else                                                        // stand off. no damage done by either
            {
                actionString = "No attack was made. Unpleasant insults were made instead.";
            }

            player.AppendLogAndPrint(actionString);
            if (player.RoundHealth > 0 && opponent.RoundHealth > 0)
            {
                return(true);        // both still alive and kicking? then return true and continue fighting
            }
            else
            {
                return(false);       // someone died and fight is over. return false to stop.
            }
        }
示例#2
0
        public bool DoBattle(Character c)
        {
            string input = "";

            Console.WriteLine("Press enter to start a new battle or x to exit: ");
            input = Console.ReadLine();
            if (input.ToLower().Equals("x"))
            {
                c.AppendLogAndPrint("Player is feeling old and grumpy. Retirement it is! ");
                return(false);
            }
            Character o = new Character();

            o.generateOpponent();
            c.RoundHealth = c.Health;
            o.RoundHealth = o.Health;
            Console.WriteLine(c.Name + " vs " + o.Name + ". You who are about to die, we salute you!\nPress enter to fight!");
            Console.ReadLine();
            while (BattleContinues)
            {
                Round r = new Round();
                RoundCounter++;
                Console.WriteLine("Round " + RoundCounter + ": ");
                BattleContinues = r.DoRound(c, o);
            }

            if (c.RoundHealth > 0)
            {
                return(true);        // if player survived the battle he can contionue playing
            }
            else
            {
                c.AppendLogAndPrint("Oh no! You were killed by " + o.Name + "!");
                return(false);       // return false if player is dead
            }
        }