// ------------------ CALLBACKS --------------------- // Called when a received command has no attached function. // In a WinForm application, console output gets routed to the output panel of your IDE void OnUnknownCommand(ReceivedCommand arguments) { const string s = @"Command without attached callback received"; Console.WriteLine(s); _controllerForm.SetMsgText(s); }
public void Setup(ControllerForm controllerForm) { // storing the controller form for later reference _controllerForm = controllerForm; // Create Serial Port object // Note that for some boards (e.g. Sparkfun Pro Micro) DtrEnable may need to be true. _serialTransport = new SerialTransport { CurrentSerialSettings = { PortName = _comPort, BaudRate = 115200, DtrEnable = false } // object initializer }; // Initialize the command messenger with the Serial Port transport layer // Set if it is communicating with a 16- or 32-bit Arduino board _cmdMessenger = new CmdMessenger(_serialTransport, BoardType.Bit16); // Tell CmdMessenger to "Invoke" commands on the thread running the WinForms UI _cmdMessenger.ControlToInvokeOn = _controllerForm; // Attach the callbacks to the Command Messenger AttachCommandCallBacks(); // Attach to NewLinesReceived for logging purposes _cmdMessenger.NewLineReceived += NewLineReceived; // Attach to NewLineSent for logging purposes _cmdMessenger.NewLineSent += NewLineSent; // Start listening _cmdMessenger.Connect(); _controllerForm.SetLedState(true); _controllerForm.SetFrequency(2); var status = _cmdMessenger.Connect(); if (status) { return; } const string s = @"No connection "; Console.WriteLine(s + _comPort); _controllerForm.SetMsgText(s + _comPort); }