示例#1
0
        /// 干渉対象の登録
        private void setInterfereActor(ActorBulletBase actor)
        {
            GameCtrlManager ctrlResMgr = GameCtrlManager.GetInstance();

            /// 対象を登録
            ctrlResMgr.SetInterfereActorPl(actor.GetInterfereCntr());
        }