示例#1
0
/// public メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public bool Init()
        {
            actorStg = new ActorStgNormal();
            actorStg.Init();

            actorDestination = new ActorDestinationMark();
            actorDestination.Init();

            calCollLook = new ActorUnitCollLook();
            calCollLook.Init();

            EventCntr = new GameActorEventContainer();
            EventCntr.Init();

            towerPos.Xyz      = StaticDataList.getVectorZero();
            effectPos.Xyz     = StaticDataList.getVectorZero();
            mode              = 0;
            TouchCount        = 0;
            MonumentSetFlag   = false;
            makeEnemyMonument = 0;

            TowerAreaNorth = -114.4f;
            TowerAreaSouth = -120.4f;
            TowerAreaEast  = 109.0f;
            TowerAreaWest  = 103.0f;

            return(true);
        }
示例#2
0
        protected bool brokenFlg;                  /// 破壊可能かのフラグ



/// 継承メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public override bool Init()
        {
            unitCmnPlay = new ActorUnitCommon();

            EventCntr = new GameActorEventContainer();
            EventCntr.Init();

            Visible = false;
            return(DoInit());
        }
示例#3
0
        /// 継承メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        public override bool Init()
        {
            unitCmnPlay = new ActorUnitCommon();

            EventCntr   = new GameActorEventContainer();
            EventCntr.Init();

            Visible          = false;
            return( DoInit() );
        }
示例#4
0
/// 継承メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public override bool Init()
        {
            unitCmnPlay = new ActorUnitCommon();
            unitCmnPlay.Init();

            moveCollMgr = new GameActorCollManager();
            moveCollMgr.Init();

            interfereCntr = new GameActorContainer();
            interfereCntr.Init();

            EventCntr = new GameActorEventContainer();
            EventCntr.Init();

            return(DoInit());
        }
示例#5
0
/// 継承メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public override bool Init()
        {
            moveCollMgr = new GameActorCollManager();
            moveCollMgr.Init();

            interfereCntr = new GameActorContainer();
            interfereCntr.Init();

            calCollMove = new ActorUnitCollMove();
            calCollMove.Init();

            EventCntr = new GameActorEventContainer();
            EventCntr.Init();

            return(DoInit());
        }
示例#6
0
        /// public メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        public bool Init()
        {
            actorStg = new ActorStgNormal();
            actorStg.Init();

            actorDestination = new ActorDestinationMark();
            actorDestination.Init();

            calCollLook    = new ActorUnitCollLook();
            calCollLook.Init();

            EventCntr = new GameActorEventContainer();
            EventCntr.Init();

            towerPos.Xyz = StaticDataList.getVectorZero();
            effectPos.Xyz = StaticDataList.getVectorZero();
            mode = 0;
            TouchCount = 0;
            MonumentSetFlag = false;
            makeEnemyMonument = 0;

            TowerAreaNorth = -114.4f;
            TowerAreaSouth = -120.4f;
            TowerAreaEast = 109.0f;
            TowerAreaWest = 103.0f;

            return true;
        }
示例#7
0
        /// 継承メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        public override bool Init()
        {
            moveCollMgr = new GameActorCollManager();
            moveCollMgr.Init();

            interfereCntr = new GameActorContainer();
            interfereCntr.Init();

            calCollMove    = new ActorUnitCollMove();
            calCollMove.Init();

            EventCntr = new GameActorEventContainer();
            EventCntr.Init();

            return( DoInit() );
        }
示例#8
0
        /// 継承メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        public override bool Init()
        {
            unitCmnPlay = new ActorUnitCommon();
            unitCmnPlay.Init();

            moveCollMgr = new GameActorCollManager();
            moveCollMgr.Init();

            interfereCntr = new GameActorContainer();
            interfereCntr.Init();

            EventCntr = new GameActorEventContainer();
            EventCntr.Init();

            return( DoInit() );
        }