/// public メソッド ///--------------------------------------------------------------------------- /// 初期化 public bool Init() { actorStg = new ActorStgNormal(); actorStg.Init(); actorDestination = new ActorDestinationMark(); actorDestination.Init(); calCollLook = new ActorUnitCollLook(); calCollLook.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); towerPos.Xyz = StaticDataList.getVectorZero(); effectPos.Xyz = StaticDataList.getVectorZero(); mode = 0; TouchCount = 0; MonumentSetFlag = false; makeEnemyMonument = 0; TowerAreaNorth = -114.4f; TowerAreaSouth = -120.4f; TowerAreaEast = 109.0f; TowerAreaWest = 103.0f; return(true); }
protected bool brokenFlg; /// 破壊可能かのフラグ /// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { unitCmnPlay = new ActorUnitCommon(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); Visible = false; return(DoInit()); }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { unitCmnPlay = new ActorUnitCommon(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); Visible = false; return( DoInit() ); }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { unitCmnPlay = new ActorUnitCommon(); unitCmnPlay.Init(); moveCollMgr = new GameActorCollManager(); moveCollMgr.Init(); interfereCntr = new GameActorContainer(); interfereCntr.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); return(DoInit()); }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { moveCollMgr = new GameActorCollManager(); moveCollMgr.Init(); interfereCntr = new GameActorContainer(); interfereCntr.Init(); calCollMove = new ActorUnitCollMove(); calCollMove.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); return(DoInit()); }
/// public メソッド ///--------------------------------------------------------------------------- /// 初期化 public bool Init() { actorStg = new ActorStgNormal(); actorStg.Init(); actorDestination = new ActorDestinationMark(); actorDestination.Init(); calCollLook = new ActorUnitCollLook(); calCollLook.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); towerPos.Xyz = StaticDataList.getVectorZero(); effectPos.Xyz = StaticDataList.getVectorZero(); mode = 0; TouchCount = 0; MonumentSetFlag = false; makeEnemyMonument = 0; TowerAreaNorth = -114.4f; TowerAreaSouth = -120.4f; TowerAreaEast = 109.0f; TowerAreaWest = 103.0f; return true; }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { moveCollMgr = new GameActorCollManager(); moveCollMgr.Init(); interfereCntr = new GameActorContainer(); interfereCntr.Init(); calCollMove = new ActorUnitCollMove(); calCollMove.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); return( DoInit() ); }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { unitCmnPlay = new ActorUnitCommon(); unitCmnPlay.Init(); moveCollMgr = new GameActorCollManager(); moveCollMgr.Init(); interfereCntr = new GameActorContainer(); interfereCntr.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); return( DoInit() ); }