/// イベントの再生 public void Play(GameActorProduct trgActor, GameActorEventContainer eveCntr) { if (eveCntr.Num > 0) { GameCtrlManager ctrlResMgr = GameCtrlManager.GetInstance(); for (int i = 0; i < eveCntr.Num; i++) { GameObjProduct trgObj = eveCntr.GetEntryObj(i); /// ダメージ if (eveCntr.GetEventId(i) == ActorEventId.Damage) { trgActor.SetEventDamage(trgObj, (Data.AttackTypeId)eveCntr.GetEntryAtb(i)); } /// エフェクト再生 else if (eveCntr.GetEventId(i) == ActorEventId.Effect) { if (trgObj != null) { ctrlResMgr.CtrlEffect.EntryEffect((Data.EffTypeId)eveCntr.GetEntryAtb(i), trgObj); } else { ctrlResMgr.CtrlEffect.EntryEffect((Data.EffTypeId)eveCntr.GetEntryAtb(i), eveCntr.GetTrgPos(i)); } } /// 相手の方へ向く else if (eveCntr.GetEventId(i) == ActorEventId.LookTrg) { trgActor.SetLookTrgPos(eveCntr.GetTrgPos(i)); } /// 相手の方へ振り向く else if (eveCntr.GetEventId(i) == ActorEventId.TurnTrg) { if (trgObj != null) { trgActor.SetEventTurnPos(new Vector3(trgObj.Mtx.M41, trgObj.Mtx.M42, trgObj.Mtx.M43), eveCntr.GetEntryAtb(i)); } } /// スーパーアーマー化 else if (eveCntr.GetEventId(i) == ActorEventId.SuperArm) { trgActor.SetEventSuperArm(); } /// 動作キャンセル else if (eveCntr.GetEventId(i) == ActorEventId.MvtCancel) { trgActor.SetEventMvtCancel(); } } } eveCntr.Clear(); }
/// public メソッド ///--------------------------------------------------------------------------- /// 初期化 public bool Init() { actorStg = new ActorStgNormal(); actorStg.Init(); actorDestination = new ActorDestinationMark(); actorDestination.Init(); calCollLook = new ActorUnitCollLook(); calCollLook.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); towerPos.Xyz = StaticDataList.getVectorZero(); effectPos.Xyz = StaticDataList.getVectorZero(); mode = 0; TouchCount = 0; MonumentSetFlag = false; makeEnemyMonument = 0; TowerAreaNorth = -114.4f; TowerAreaSouth = -120.4f; TowerAreaEast = 109.0f; TowerAreaWest = 103.0f; return(true); }
protected bool brokenFlg; /// 破壊可能かのフラグ /// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { unitCmnPlay = new ActorUnitCommon(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); Visible = false; return(DoInit()); }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { unitCmnPlay = new ActorUnitCommon(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); Visible = false; return( DoInit() ); }
/// イベントの再生 public void Play( GameActorProduct trgActor, GameActorEventContainer eveCntr ) { if( eveCntr.Num > 0 ){ GameCtrlManager ctrlResMgr = GameCtrlManager.GetInstance(); for( int i=0; i<eveCntr.Num; i++ ){ GameObjProduct trgObj = eveCntr.GetEntryObj( i ); /// ダメージ if( eveCntr.GetEventId( i ) == ActorEventId.Damage ){ trgActor.SetEventDamage( trgObj, (Data.AttackTypeId)eveCntr.GetEntryAtb( i ) ); } /// エフェクト再生 else if( eveCntr.GetEventId( i ) == ActorEventId.Effect ){ if( trgObj != null ){ ctrlResMgr.CtrlEffect.EntryEffect( (Data.EffTypeId)eveCntr.GetEntryAtb( i ), trgObj ); } else{ ctrlResMgr.CtrlEffect.EntryEffect( (Data.EffTypeId)eveCntr.GetEntryAtb( i ), eveCntr.GetTrgPos( i ) ); } } /// 相手の方へ向く else if( eveCntr.GetEventId( i ) == ActorEventId.LookTrg ){ trgActor.SetLookTrgPos( eveCntr.GetTrgPos( i ) ); } /// 相手の方へ振り向く else if( eveCntr.GetEventId( i ) == ActorEventId.TurnTrg ){ if( trgObj != null ){ trgActor.SetEventTurnPos( new Vector3( trgObj.Mtx.M41, trgObj.Mtx.M42, trgObj.Mtx.M43 ), eveCntr.GetEntryAtb( i ) ); } } /// スーパーアーマー化 else if( eveCntr.GetEventId( i ) == ActorEventId.SuperArm ){ trgActor.SetEventSuperArm(); } /// 動作キャンセル else if( eveCntr.GetEventId( i ) == ActorEventId.MvtCancel ){ trgActor.SetEventMvtCancel(); } } } eveCntr.Clear(); }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { unitCmnPlay = new ActorUnitCommon(); unitCmnPlay.Init(); moveCollMgr = new GameActorCollManager(); moveCollMgr.Init(); interfereCntr = new GameActorContainer(); interfereCntr.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); return(DoInit()); }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { moveCollMgr = new GameActorCollManager(); moveCollMgr.Init(); interfereCntr = new GameActorContainer(); interfereCntr.Init(); calCollMove = new ActorUnitCollMove(); calCollMove.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); return(DoInit()); }
/// 破棄 public void Term() { if (calCollLook != null) { calCollLook.Term(); } if (EventCntr != null) { EventCntr.Clear(); EventCntr.Term(); } actorStg.Term(); actorDestination.Term(); EventCntr = null; calCollLook = null; actorStg = null; actorDestination = null; }
/// 破棄 public void Term() { if( calCollLook != null ){ calCollLook.Term(); } if( EventCntr != null ){ EventCntr.Clear(); EventCntr.Term(); } actorStg.Term(); actorDestination.Term(); EventCntr = null; calCollLook = null; actorStg = null; actorDestination = null; }
/// public メソッド ///--------------------------------------------------------------------------- /// 初期化 public bool Init() { actorStg = new ActorStgNormal(); actorStg.Init(); actorDestination = new ActorDestinationMark(); actorDestination.Init(); calCollLook = new ActorUnitCollLook(); calCollLook.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); towerPos.Xyz = StaticDataList.getVectorZero(); effectPos.Xyz = StaticDataList.getVectorZero(); mode = 0; TouchCount = 0; MonumentSetFlag = false; makeEnemyMonument = 0; TowerAreaNorth = -114.4f; TowerAreaSouth = -120.4f; TowerAreaEast = 109.0f; TowerAreaWest = 103.0f; return true; }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { moveCollMgr = new GameActorCollManager(); moveCollMgr.Init(); interfereCntr = new GameActorContainer(); interfereCntr.Init(); calCollMove = new ActorUnitCollMove(); calCollMove.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); return( DoInit() ); }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { unitCmnPlay = new ActorUnitCommon(); unitCmnPlay.Init(); moveCollMgr = new GameActorCollManager(); moveCollMgr.Init(); interfereCntr = new GameActorContainer(); interfereCntr.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); return( DoInit() ); }