示例#1
0
        /// 衝突対象をコンテナにセット
        public void SetCollisionActor(GameActorCollObjContainer container, Vector3 trgPos)
        {
            container.Clear();

            ctrlStg.SetCollisionActor(container, trgPos);
            ctrlHobit.SetCollisionActor(container, trgPos);
            ctrlTo.SetCollisionActor(container, trgPos);
            ctrlWall.SetCollisionActor(container, trgPos);
            ctrlMo.SetCollisionActor(container, trgPos);
            ctrlHouse.SetCollisionActor(container, trgPos);
        }
示例#2
0
 /// 衝突対象をコンテナにセット
 public void SetCollisionActorEn( GameActorCollObjContainer container, Vector3 trgPos )
 {
     container.Clear();
     ctrlStg.SetCollisionActor( container, trgPos );
 }
示例#3
0
        /// 衝突対象をコンテナにセット
        public void SetCollisionActor( GameActorCollObjContainer container, Vector3 trgPos )
        {
            container.Clear();

            ctrlStg.SetCollisionActor( container, trgPos );
            ctrlHobit.SetCollisionActor( container, trgPos );
            ctrlTo.SetCollisionActor( container, trgPos );
            ctrlWall.SetCollisionActor( container, trgPos );
            ctrlMo.SetCollisionActor( container, trgPos );
            ctrlHouse.SetCollisionActor( container, trgPos );
        }
示例#4
0
 /// 衝突対象をコンテナにセット
 public void SetCollisionActorEn(GameActorCollObjContainer container, Vector3 trgPos)
 {
     container.Clear();
     ctrlStg.SetCollisionActor(container, trgPos);
 }