/// 衝突対象をコンテナにセット public void SetCollisionActor(GameActorCollObjContainer container, Vector3 trgPos) { container.Clear(); ctrlStg.SetCollisionActor(container, trgPos); ctrlHobit.SetCollisionActor(container, trgPos); ctrlTo.SetCollisionActor(container, trgPos); ctrlWall.SetCollisionActor(container, trgPos); ctrlMo.SetCollisionActor(container, trgPos); ctrlHouse.SetCollisionActor(container, trgPos); }
/// 衝突対象をコンテナにセット public void SetCollisionActorEn( GameActorCollObjContainer container, Vector3 trgPos ) { container.Clear(); ctrlStg.SetCollisionActor( container, trgPos ); }
/// 衝突対象をコンテナにセット public void SetCollisionActor( GameActorCollObjContainer container, Vector3 trgPos ) { container.Clear(); ctrlStg.SetCollisionActor( container, trgPos ); ctrlHobit.SetCollisionActor( container, trgPos ); ctrlTo.SetCollisionActor( container, trgPos ); ctrlWall.SetCollisionActor( container, trgPos ); ctrlMo.SetCollisionActor( container, trgPos ); ctrlHouse.SetCollisionActor( container, trgPos ); }
/// 衝突対象をコンテナにセット public void SetCollisionActorEn(GameActorCollObjContainer container, Vector3 trgPos) { container.Clear(); ctrlStg.SetCollisionActor(container, trgPos); }